As the stages get more complex and the number of eggs increases you’ll welcome this, because it means you get the freedom to experiment with different routes through each stage. Thankfully, there aren’t any lives in this game, you get as many tries as you like. You can’t drop some off and come back for the rest: you have to collect them all in one run, meaning by the time you’re heading to the exit you’ve got a big long string of babies behind you that you have to guide away from danger. This gets even trickier in later stages where you’re gathering four, five or maybe even more eggs. You might be able to slip past an enemy, but if a baby behind you hits the enemy instead that still counts: you’ll need to start the stage again. That’s hardly a groundbreaking gameplay mechanic, of course, but there’s a twist.Įach time you hatch an egg and start trailing a baby behind you, the baby will also be vulnerable. Obviously it’s not as easy as that: each stage is also inhabited by a variety of enemies, and one touch will put your dodo on its arse. The world is made up of cubes, and you play as a dodo who can hop from cube to cube.Įach stage has a set number of baby dodo eggs dotted around, and your aim is to head out, find each egg (at which point it’ll hatch) then escort the babies back to the starting point where they’ll be safe. The general concept feels like what you’d get if you took the arcade classic Q*bert and based it on rescue missions instead. It’s a good job it did, too, because while it’s a fairly basic game in the grand scheme of things it’s also an entertaining one that’ll keep you busy for a while. It’s finally broken free of its iOS shackles, though, and arrived on the Switch eShop this week. Switch, Apple Arcade (Switch version reviewed)ĭodo Peak was a launch title on Apple Arcade in September last year, back when we all still naively thought that for the foreseeable future we’d be outdoors with our phones a lot. Screenwave Media / Moving Pieces Interactive
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